Dynamic ThreadSafe Partition Xii2 General (0xd5a50010-0xd5c50010) 2.00 MB (ACTIVE) "Sound": 42.00 MB (1024 bytes of partitions' alignment)
"Main": 487.00 MB (16 bytes of partitions' alignment) Game update: AppID 209540 "Strike Suit Zero", ProcID 2766, IP 0.0.0.0:0ĮRROR: ld.so: object '/home/me/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.ĮRROR: ld.so: object '/home/me/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
#Intel graphics hd graphics 3000 opengl 4.3 full
Might as well give the full terminal output. I will go ahead and try that package, brb.ĮDIT: No good, OpenGL version string hasn't changed, game still won't run. I'm on Xubuntu 14.04 right now (apologies for not mentioning it, will add to OP). Is there any OG元 for HD3000, or do the specs lie? I am fairly confident that my OpenGL version is causing this. However, I'm getting a SegFault when attempting to launch. (I meet all requirements, btw, save for the OpenGL version.) Older cards known to work, but not officially supported. Graphics: NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. Processor: Intel 2GHz Dual Core or better OS: Ubuntu 12.04 LTS - Known to work on many others. My chipset is HD 3000, which seems to be at least OpenGL 3.0 compatible as suggested by the minimum specs in this game (and possibly others).
OpenGL shading language version string: 1.20
OpenGL renderer string: Mesa DRI Intel(R) Ironlake Mobile OpenGL vendor string: Intel Open Source Technology Center Specs: Elitebook 2540p: i7-640LM, HD 3000 $ screenfetch -n